Jarl
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Warrior |
Advances to: | Lord |
Cost: | 30 |
HP: | 48 |
Movement: | 6 |
XP: | 78 |
Level: | 2 |
Alignment: | chaotic |
ID | Alfhelm Jarl |
Abilities: | leadership |
Attacks (damage - count)
sword melee | 12 - 3 blade |
Resistances
blade | 10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 20% | |
Coastal Reef | 2 | 30% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 2 | 50% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 40% | |
Shallow Water | 2 | 30% | |
Swamp | 3 | 30% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |