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Wesnoth Units database

Jarl

(image)

A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Information

Advances from: Warrior
Advances to: Lord
Cost: 30
HP: 48
Movement: 6
XP: 78
Level: 2
Alignment: chaotic
IDAlfhelm Jarl
Abilities: leadership

Attacks (damage - count)

(image)sword
melee
12 - 3
blade

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold20% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave120%
(icon) Coastal Reef230%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen250%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove330%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp330%
(icon) Unwalkable1000%
(icon) Village160%